(+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 35 Galebreathe, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+1 Passive Agility). Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Ice Mantras cost 40% less ether if casted while standing on ice. EVERYTHING YOU HAVE TO KNOW ABOUT CHARISMA | VOW OF MASTERY | DEEPWOKEN ImmortalSeb 74 subscribers Subscribe 449 36K views 1 year ago This is a guide about everything you have to know about. Herbivore [Common Talent] - You gain more nutrition from eating plants.

Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Prerequisites: Power 13, 65 Thundercall, Resolve Crusher. Deepwoken stats builder / planner / maker, with full talents and mantra support. Become Pog:https://www.youtube.com/channel/UC7oCQdgEAN7YvvoEH5JlVVw/join Generally dangerous to use without Pyromaniac. Grants you the ability to equip an offhand while one-handing, Successive Throw [Common Talent] [Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards. Formally known as the Pathfinders Respite. 100 Heavy, 80 of any attunement (I recommend flame because graceful flames), ~50 fortitude, maybe go blindseer if youre gonna be doing a lot of depths farming but the rest is pmuch up to you. [This only applies to npcs. Cards such as Thundercaller, Flamecharmer, The Sound from Below, and Thresher Scales are but a few examples of this phenomenon. (+3 Elemental Intensity, +4 Ether), Confirmed Prerequisites: 25 Intelligence, 15 Charisma, Cooked and, Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%.

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Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Insanity to damage formula is a curve. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Be careful as this technique can prove lethal to the user. Prediction - Predict an opponents attack and reflect it. HP instead of 250 HP. (+5 Elemental Intensity), Enable the usage of Flame Within while knocked. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. ( +4 Elemental Intensity). Whiffing will double the cooldown to a maximum of 30s. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Certain talents are given when a specific outfit is worn. Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture.

(+5 Health), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. (+4 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. Drink potions faster. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. Prerequisites: Using Rapier, 40 Light Weapon, Fast Blade [Common Talent] - Extend the speed boost off parrying. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effects on them with your basic attacks, but the effect is removed on impact. This talent . Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. You remember the warmth of your youth. In a Hurry [Common Talent, Agility] - You grip faster with a movement speed boost.

Reduce damage taken from the Tier 2 insanity, Scratching. Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. King threshers spawn around this area. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire.

(+1 Posture), Prerequisite: Arthur quest right outside of the Garden reservoir, Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores some of your Ether. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. (+4 Ether). Unlock requirement: Wipe with the Iron Gut talent (can't be given by armor), Requirements (talent): 20 Fortitude, 10 Willpower, Note: Allows user to eat sticks, all ores other than umbrite, rocks, and the one that's from a meteorite, bamboo, wax, coral, and spider eggs, Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. Ship cost is lowered, they turn 20% faster and have more health. You can turn off this talents if you wish at the echo screen. While active, also grants +25% cheap damage.

Prerequisites: 40 Strength, 40 Agility OR 40 Charisma, 75 Weapon, be attunement-less, get knocked by a mantra from any max attunement user and get gripped by them, start the. (+3 Elemental Intensity), Prerequisite: Meteor Impact, 40 Flamecharm, Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Fan the Flames [Common Talent, Dual Attunement] - Your stored Wind mantras can now empower your Fire mantras. Players with this talent will shout "THINK YOU'VE SEEN THE LAST OF ME" when gripped, which slows down the grip attempt.

Also seems to provide some resistance to the Gale. Prerequisites: Using Rapier, 50 Light Weapon. Prerequisites: "Flamecharmer Ploom" Quest in. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. (+1 Passive Agility), Aerial Assault [Common Talent] - Allows you to move quickly when you dodge mid-air. Using Lightning Stream with a tether will instantly grab the target. Granted by [.] Ice Skates [3 Star Mantra] - After a short wind-up, start skating only when around water. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. A Tactician steadies the course of battle.

Negate movement speed penalty of blocking. Receive a compass, displayed at the top of your screen, which point South. Who's asking? (+10 Carry Load, +3 Elemental Intensity). Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. "Max ether" means having more than 95% ether. (120 second cooldown). (+1 Health), Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual.

Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. At 3 stacks, your next lightning mantra will instantly cast. Within this experience, players are to train their abilities and strengths at all costs to find their inner purpose. (+5 Elemental Intensity, +2 Health). Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. It must be an actual speed boost. Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. Prerequisite: Cryonis, 15 Heavy, 45 Frostdraw. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. If you burn to death throught the use of Last Laugh, the healing is reduced to 25%. Spinning Swordsman [Common Talent] - Running attacks do +15% extra damage when you have a speed boost. (+3 Elemental Intensity, +3 Health), Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. (+4 Ether, +2 Passive Agility). Pure Iron, and Pure Gold are not able to be turned to a blacksmith. Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. (+2 Passive Agility), Negate the speed penalty of critical health (<30% HP). First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Premium Powerups Explore Gaming. In your attempt to escape visions of horror, having the Blinded flaw/talent in The Depths. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, You must land 6 hits on your opponent without being interrupted a single time for. Foolish Outburst [Common Talent] - Blocking or parrying a vent will absorb the Tempo cost of the vent. Increase the rate of hooking something while fishing.

Obtained after fishing 50 times successfully. You cannot parry attacks during the invisibility, which could trip up your muscle memory.

Pressure Skewer [Common Talent, Rapier Exclusive] - [Rapier] Flourishing an enemy causes your M1's to deal additional blood loss until you take damage. Chemist's Bag [Common Talent, Intelligence] - You no longer drop Potions on death. What willpower and charisma talent are u going for preshrine? Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapons Mastery. Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. (+4 Elemental Intensity, +2 Health). Prerequisites: 25 Strength & 40 Heavy Weapons Mastery, Harsh Response, Use a Greatsword. You can filter Talents in a campfire to see their associated stats. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Common Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Obtainment: Wipe with Herbivore, Iron Gut and Termite.

5 second duration. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. Effect may inconsistently fail to manifest despite the visual effect. (+9 Carry Load, +1 Passive Agility, +1 Health). (+2 Elemental Intensity). Halves the duration of Charms and Illusionary Servant casted against the character, meaning Charmed will only last 3.75 seconds (previously 7.5 seconds) and 7.5 seconds (previously 15 seconds) against Lasting Charisma; doesn't affect their effects. Perform a cleave made of fire at close range. Upon landing your Critical, your next running M1 will have increased range.

5. All quests require you to talk to an NPC and then return to them once their errand is complete. Prerequisite: 25 Charisma, Charismatic Cast, Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards. Lightweight [Common Talent] - Move faster when your armor runs out of durability. The most common prerequisites a Talent would need are: Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. W. 2. Credit to the folks that edited the original page, but my .